A series of quick prototypes that explore various methods of interaction and experience design.
PERSONALITY MACHINE - MAKEY MAKEY
Using the make makey to trigger sound, this experience prompt
the user to pick a plant the ‘speaks to them’. They then place the plant on the podium to trigger the sound where they are told which
Myers Briggs personality type they are based on their plant choice.
This serves as a satirical take on personality testing.
PERSONALITY SCANNER - PROJECTION MAPPING
Continuing with the personality test theme, this Big-Brother-like surveillance prototype was an exercise in projection mapping and some basic video editting.
PERSONALITY ANALYZER - CODE (PROCESSING)
The last prototype of this series was our first time using Processing code in a project. Both the facial scanner and the moving collage projection were coded in Processing. The user walks up to the scanner to gain there personality results, next to them is a small take away survey so they can keep their results.